![]() For specular BRDFs, this method enables us to sample the polygon proportional to a linearly transformed cosine. We combine these diffuse and specular sampling strategies through novel variants of optimal multiple importance sampling. Our techniques render direct lighting from Lambertian polygonal lights with almost no variance outside of penumbrae and support shadows and textured emission. Additionally, we propose an algorithm for solid angle sampling of polygons. It is faster and more stable than existing methods. ![]() With the push towards physically based rendering, stochastic sampling of shading, e.g. using path tracing, is becoming increasingly important in real-time rendering. To achieve high performance, only low sample counts are viable, which necessitates the use of sophisticated reconstruction filters. We'll reconvene next week to see which thing stands triumphant-and continue the great contest.Recent research on such filters has shown dramatic improvements in both quality and performance. Pick your winner, vote in the poll below, and make your case in the comments to convince others. I'm sorry, friend, I understand these objects are important to you but I don't even remember what they are, let alone how I would get 200 of them for you. This also spares me the problem of returning to a RPG after a months-long break and being baffled by everyone talking about Alfreds or Whangles or Mrirens. Maybe Gold Pieces, if we're feeling extravagant. I like how brazenly video game-y it is, too. If you're not puzzled by a currency name and don't need to make an effort to remember it, there you are, existing in that world as easily as its native inhabitants. On the other, using a generic name for money (close to the most generic term, just one step above an apple costing '10 money') makes it easier to slip into that world and feel at home in it. On one hand, currencies rooted in history are a form of worldbuilding. You get an object shaped like a coin and it's called 1 Gold and you should be happy with that. Gold what? Just Gold, don't worry about it. In this fantasy video game, our currency is Gold. Manage cookie settings Yes, I did use cheats to beat on baby baddies with the railgun, and I'm not remotely sorry Watch on YouTube The currency 'Gold'įorget your Florins, Orens, Crowns, Sovereigns, Guilder, Gil, Gilberts, Dollars, Dinars, and Daves. To see this content please enable targeting cookies. Hoping back into Quake 2 this morning to capture a wee video for this post, I then spent another 20 minutes running around going PIOHW! PIOHW! The modern Dooms channelled the railgun's spirit into their Gauss Cannon and Ballista but no, they're not what I want either. Other Quakes have railguns but none is nearly as magical. To nail them with a weapon which had neither splash damage nor spread was skill (or luck, but no, it always skill for me). Without dialup connections and no modern lag-compensating technologies, you needed to predict your enemy's movement and aim where they would be in 100-200 milliseconds. Sure, other players make deadly foes than AI, but the real enemy was lag. It felt even better to master the railgun in online multiplayer. ![]() And the slug pierces every enemy in its path. It has a speed and efficiency which feels so powerful. Miss, and you'll need to dodge until it's ready to go again. ![]() Hit, and anything that doesn't burst will be mighty wounded. Quake 2's railgun occupies that pleasant spot on the risk/reward spectrum with great power but a notable pause between shots. That rail spiral is still maybe my favourite video game weapon special effect. Then you click and PIOHW! The railgun spits a spiral of blue particles with a white trail running through the middle, and whatever stood in its way has likely now been replaced with a bloody shower gibs. It's a simple sci-fi design, a tube with a bit of bendy pipe and a exposed tech panel which glows red with painted-on light. I gasped the first time I fired Quake 2's railgun, laughed the second, and still feel warm every time since. What's better: Quake 2's railgun or the currency 'Gold'? Quake 2's railgun As we continue the mission, this week I ask you to choose between the evils of violence and money. I wholeheartedly agree with you, but needed to check because the number of video game funicular fights compared to real-world funicular fights did suggest they might be wildly popular. Last time, you decided that elaborate corridor architecture is better than funicular fights. With your help, I'm trying to answer the biggest question: what's the best thing in video games? With a new wholly sensical face-off each week, we'll surely soon discover the single absolute best thing. ![]()
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