![]() ![]() You find yourself sitting in a little half dome, sides are of glass, small lines of metal here and there is holding it together (I’d imagine also a triarch of pillars in some cockpits), you see a representation of you and your immediate area (as far as your sensors allows you to see), here you can steer and control your ship and it’s smaller drones and “Semi-sentient Drones”, you are a new type of “Mothership Play”, you have squads or swarms of drones instead of a few that are very powerful (as the normal PC users have… yuck!) You guide and command your squards and drones as you would in a 3D battle in front of you, with your hands you can guide a specific path for them in 3D or you can give them simple commands of offensive and defensive and utility functions (depending on the drones you have employed), of course your own mothership is… Quite large and slow, let’s face it you’re a form of a carrier regardless of your size, even at the “smallest” size of your (VR gameplay) ships, you are still at minimum a Battleship, and yes when you’re that small in this form, it’s needless to say your drones aren’t exactly “big”, so you gotta win in numbers! !!Do watch out for Smartbombs, they’re nasty to ya!! You’re sitting in VR, you just clicked the PLAY button to play the game and it boots up from your PC and onto your VR. If you have been in VR then you know how it is and feels, you’re in a first person view and you have either your hand controllers (sometimes with finger detection) or your free hands (currently less reliable, but in the future could be extremely usable). So for EVE Online to have VR isn’t a new idea, and I agree with many, it wouldn’t really work well for how you currently play eve, so let me visualize for you how I see that VR could definitely work and be useful in eve, and yes this would be a different way to play the game, but it would be in addition to how eve is already played. ![]() This article originally appeared on, written by Turk Fezzik.As I am pretty bad at drawing I will try and give you the reader a good read to visualize what I mean, Enjoy my idea! ^^ Oculus and CCP Games deserve a lot of credit for driving the technology forward. In 2016, virtual reality is expected to finally capture a significant share of the entertainment market after a 35-year journey. ![]() EVE: Valkyrie will, however, support Playstation VR when that product launches. The duration of this agreement is unknown, and official EVE: Valkyrie support for the SteamVR ecosystem may be a year or more away. CCP Games has expressed interest in making EVE: Valkyrie work with a variety of virtual reality hardware after its exclusivity agreement with Oculus expires. Oculus drew hostility from the VR community recently for creating a console-like environment for the Rift despite it being a PC peripheral. ![]() The price of the Rift hasn’t been announced, but it is estimated to be in the $350-$500 range. With the recent marketing hype about pre-order bundles, it is likely that Oculus will start taking orders for the Rift soon. The scheduled release for the Rift is Q1 2016, which places it either a few weeks, or a few months away. It is unclear exactly how CCP plans to use this platform with EVE: Valkyrie, although given the ship skins shown in the video above, it seems likely that the title will have some sort of microtransactions.ĭue to a recent schedule slip by HTC, the Oculus Rift is probably going to be the first commercial head-mounted display on the market. This platform is a general billing and sales backend used by companies like Dell, Roku, and Adobe. The business model for EVE: Valkyrie is currently unannounced, although CCP revealed that they are using the Active Monetization Platform from Aria Systems. ![]()
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